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 The Elements of Success

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xXLindaXx

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Posts : 18
Join date : 2013-05-30
Age : 20

PostSubject: The Elements of Success   Fri May 31, 2013 2:11 am

Spoiler:
 
Quote :
Blaster, Elemental Dragon of Calderas
Dragon/FIRE/7/2800/1800
You can banish 2 other monsters that are FIRE and/or Dragon-Type from your hand and/or Graveyard; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 other FIRE monster to the Graveyard to target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Elemental Dragon of Calderas" effect per turn, and only once that turn.
Blaster is overall the best of the Elemental Dragons. 2800 ATK puts it at the highest ATK of them all, and the discard effect is really useful for getting rid of troublesome monsters, like Evilswarm Ophion, Archlord Kristya, or Evolzar Laggia. Run 3.



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Tidal, Elemental Dragon of Cascades
Dragon/WATER/7/2600/2000
You can banish 2 other monsters that are WATER and/or Dragon-Type from your hand and/or Graveyard; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 other WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Elemental Dragon of Cascades" effect per turn, and only once that turn.


Tidal has the second highest ATK of the Elemental Dragons, but overall the worst discard effect. The discard effect may be overall the worst, but it's still pretty useful. If you're running Eclipse Dragon, you can use discard Tidal and a WATER monster to send Eclipse Wyvern to the grave, then use the effect of Eclipse Wyvern to banish a DARK or LIGHT dragon, usually Light and Darkness Dragon, or Red Eyes Darkness Metal Dragon, then banish Eclipse Wyvern and another Dragon to Special Summon one of your Elemental Dragons, and then use Eclipse Wyvern to add the banished LIGHT/DARK Dragon to your hand. Run 2-3 in pure builds, and in hybrids, run however many feels right.


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Tempest, Elemental Dragon of Cyclones
Dragon/WIND/7/2400/2200




You can banish 2 other monsters that are WIND and/or Dragon-Type from your hand and/or Graveyard; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 other WIND monster to the Graveyard; Add 1 Dragon-Type monster from your Deck to your hand. If this card is banished: You can add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use 1 "Tempest, Elemental Dragon of Cyclones" effect per turn, and only once that turn.
Tempest's ATK may not be the most impressive thing in the world, but look at that discard effect. Discard Tempest and a WIND monster to add any Dragon to the deck. That's right, any Dragon at all from your deck. Searching Red Eyes Darkness Metal Dragon and Light and Darkness Dragon has never been bad. Run 3, even if it's your only WIND monster.



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Redox, Elemental Dragon of Crags
Dragon/EARTH/7/1600/3000
You can banish 2 other monsters that are EARTH and/or Dragon-Type from your hand and/or Graveyard; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 other EARTH monster to the Graveyard to target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Elemental Dragon of Crags" effect per turn, and only once that turn.

Redox has very low ATK, but an amazing discard effect and high DEF. By discarding Redox, and any EARTH monster, you get to revive any monster from your grave. Run 3.



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Burner, Elemental Dragon of Fire
Dragon/FIRE/3/1000/200

You can discard this card and 1 other Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Elemental Dragon of Calderas" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Elemental Dragon of Fire" once per turn.

Burner has a weird level for this deck, and awful ATK, but it Special Summons Blaster straight from the deck, and it's a FIRE, so you can use it for Blasters discard effect. Also, 200 DEF, so you can use it as a Rekindling target in hybrids. Run 2-3.



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Stream, Elemental Dragon of Water
Dragon/WATER/4/1600/2000

You can discard this card and 1 other Dragon-Type or WATER monster; Special Summon 1 "Tidal, Elemental Dragon of Cascades" from your Deck. It cannot attack this turn. You can only use the effect of "Stream, Elemental Dragon of Water" once per turn.

Stream is level 4 for rank 4 Xyz, and 2000 DEF is good for blocking ATKS from some monsters. Summoning Tidal straight from the deck is too good to pass up on, assuming you're using Tidal. Run 0-3 depending on the number of Tidal you use.



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Lightning, Elemental Dragon of Wind
Dragon/WIND/3/500/1800

You can discard this card and 1 other Dragon-Type or WIND monster; Special Summon 1 "Tempest, Elemental Dragon of Cyclones" from your Deck. It cannot attack this turn. You can only use the effect of "Lightning, Elemental Dragon of Wind" once per turn.

Lightning is level 3, and has 500 ATK, which means it can be Special Summoned by Debris Dragon for a level 7 Synchro. Also a WIND monster to be discarded for Tempest's effect, and Summons Tempest straight from the deck. Run 2-3.



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Reactan, Elemental Dragon of Earth.
Dragon/4/EARTH/1800/1200
You can discard this card and 1 other Dragon-Type or EARTH monster; Special Summon 1 "Redox, Elemental Dragon of Crags" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Elemental Dragon of Earth" once per turn.

Reactan has the highest ATK of all the baby Dragons, and 1800 ATK let's it have just enough ATK to take down Evilswarm Ophion after a Forbidden Lance. Also level 4 for rank 4 plays, Earth for Redox's effect, and Special Summons Redox straight from the deck. Run 2-3.

Spells


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Seven Star Sword
Spell/Normal

Banish 1 Level 7 monster that is either in your hand or face-up on your side of the field; draw 2 cards. You can only activate 1 "Seven Star Sword" per turn.

This is your version of Destiny Draw, only better. Banishes one of your Elemental Dragons, and you draw 2 cards, then you get to search with your banished monsters effect. That's a quick +1. Only problem is that it's once per turn, but you shouldn't need to be doing it more than once per turn anyway. Run 2-3, three can be dead weight, since the deck already has amazing deck thinning power, and you can only use it once per turn.

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Gold Sarcophagus
Spell/Normal
Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.

Gold Sarcophagus is our version of Reinforcements of the Army. When you banish one of your Dragons, you can use it's effect to add another to the hand, then you get the banished monster back in two turns. Also, if you get lucky mills by banishing a Necroface, you can get up to a +3. Run 3.

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Super Rejuvenation
Spell/Quick-Play

During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn.

All of the baby Dragons effects discard, and the big Dragons second effects also discard, so this card should always be live. At worst, it's a End Phase Pot of Greed, at best, it should be 6 drawn cards in the End Phase. Also, it's quick play, so you can use it in the End Phase if you drew another. Run 0-3 depending on your build.

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Forbidden Lance
Spell/Quick-Play

Target 1 face-up monster on the field; until the End Phase, it loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Protects your monsters from cards like Bottomless Trap Hole, Compulsory Excavation Device, and Spellbook of Fate, and also drops Ophions ATK to 1750, low enough for Reactan to run over it. Run 0-3.

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D.D.R - Different Dimension Reincarnation
Spell/Equip
Discard 1 card, then target 1 of your banished monsters; Special Summon it in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.

Summons one of your banished monsters, which you should pretty much always have, and if you discarded a Dragon, that's an extra draw for Super Rejuvenation. Also makes rank 4 plays alot easier. Run 0-3.

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Hidden Armory
Spell/Normal
Send the top card of your Deck to the Graveyard; add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon/Set during the turn you activate this card.

Searches and recycles D.D.R, and the lack of a Normal Summon shouldn't hurt unless, you're running Debris Dragon. Run 0-3, only if you're using D.D.R.

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A Wingbeat of Giant Dragon
Spell/Normal

Return 1 face-up Level 5 or higher Dragon-Type monster you control to the hand, and destroy all Spell and Trap Cards on the field.

Running more than one Heavy Storm is nice. Would be alot better if it was Quick-Play though. Run 0-3.

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Dragon Ravine
Spell/Field
Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects:
● Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
● Send 1 Dragon-Type monster from your Deck to the Graveyard.





In Light and Darkness Dragon builds, Ravine is too good. Send Eclipse Wyern straight to the grave and banish a Light and Darkness Dragon, then add it to hand once Eclipse gets banished. Can also keep setting up your grave, even when Light and Darkness Dragon is on the field. Run 3 in Light and Darkness Dragon dedicated builds.

Traps

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Waking the Dragons
Trap/Normal
Target 1 of your banished Dragon-Type monsters; add that target to your hand.

Adds any of your banished Dragons to the hand to be re-used, or used as discard fodder, and it's chainable to Mystical Space Typhoon. Run 0-3.

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Return From the Different Dimension
Trap/Normal
Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.

If you activate this card, you are almost guaranteed to win. Even if you have to use it in your opponents turn, you still get to search with their effects once they get banished back in the End Phase, and you can even choose to return them to the hand. Run 0-1.

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Deck Devastation Virus
Trap/Normal
Tribute 1 DARK monster with 2000 or more ATK; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.

If you're wondering how you're going to use this: Big Eye, Big Eye everywhere. Deck Devastation is really good against decks like Mermail, and should always be live, since Big Eye is so easy to Summon. Run 0-2.

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Eradicator Epidemic Virus
Trap/Normal
Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards; check your opponent's hand, all Spell/Trap Cards they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of the chosen type.

Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards; check your opponent's hand, all Spell/Trap Cards they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of the chosen type.

Xyz and Synchros


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Number 11: Big Eye
Xyz/Spellcaster/DARK/7/2600/2000
2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; take control of that target. This card cannot attack the turn you activate this effect.

This card is just flat out broken, no questions asked. Remember Goyo Guardian? Big Eye is even better. 2600 ATK and DARK means it's a virus target. Big Eyes effect, however, is where it truly shines. It takes an opponents monster permanently, and puts no restrictions on that monster. That's right, Big Eye is a walking change of heart. Run 3 while you can.

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Mecha Phantom Beast Dragossack
xyz/Machine/7/WIND/2600/2200

2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or by card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster to target 1 card on the field; destroy that target. During the turn this effect is activated, this card cannot attack.

Dragossack is the go to Xyz in this deck. The tokens and destruction immunity grant you much needed defensive power and tribute fodder. Also, the destruction effect is really nifty for clearing backrow or getting rid of troublesome monsters. Run 3.

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Gaia Dragon the Thunder Charger
Xyz/Dragon/7/WIND/2600/2100
2 Level 7 monsters

You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

The pierce damage can and will win games in mirror matches and defensive decks. Run 1-3.

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Mermail Abyssgaios
Xyz/Aqua/7/WATER/2800/1600

2 Level 7 WATER monsters
While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.

Abyssgaios is Summoned with two Tidal, and is really good in the mirror match. You'll be Summoning Dragossack and Big Eye far more than this though. Run 1.

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Number 7: Lucky Straight
Xyz/Fairy/7/LIGHT/700/700

3 Level 7 monsters
You can detach 1 Xyz Material from this card; roll a six-sided dice twice, and this card's ATK becomes the larger number rolled x 700, then if the combined rolls equal 7, you can apply one of these effects.
● Send all other cards on the field to the Graveyard.
● Special Summon 1 monster from your hand or from either Graveyard.
● Draw 3 cards, then discard 2 cards.

Lucky Straight may be very situational, but it's worth having for when you're in a pinch. If you manage to roll 7, you can clear the entire field, letting you swing for game, but if you don't get 7, Luck Straight can still have up to 4200 ATK. Run 1.

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Queen Dragun Djinn
Xyz/Dragon/DARK/4/2200/1200
2 Level 4 monsters

Dragon-Type monsters you control cannot be destroyed by battle, except "Queen Dragun Djinn". Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon that target. It cannot attack this turn, and its effects are negated.

This card is really good for OTKing. Summoning a Dragon from grave with her effect, then banishing her to Summon Red-Eyes Darkness Metal Dragon is too good. Run 1-2.

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Maestroke the Sypmhony Djinn
Xyz/Spellcaster/DARK/1800/2300
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.

Maestroke is really good against Evilswarm for flipping their Ophion face down so that you can Summon your big Dragons. Even against decks other than Evilswarm, Maestroke is still an overall good and versatile Xyz. Run 1-2.

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Black Rose Dragon
Synchro/Dragon/FIRE/7/2400/1800
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can destroy all cards on the field. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to change 1 Defense Position monster your opponent controls to face-up Attack Position, and reduce its ATK to 0 until the End Phase.

I'm sure we all know how good Black Rose Dragon is. Destroying the entire field can and will end games, when you consider the fact that your deck is full of huge beaters that can be Special Summoned from the grave. Run 1 if you're using Debris Dragon.

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Exploder Dragonwing
Synchro/Dragon/DARK/7/2400/1600
1 Tuner + 1 or more Dragon-Type non-Tuner monsters
If this card battles a monster whose ATK is equal to or less than the ATK of this card, you can destroy the monster immediately with this card's effect without applying damage calculation, and inflict damage to your opponent equal to that monster's ATK.

Exploder is pretty good for Debris plays, when you don't want to go for Black Rose. The effect gets rid of pesky monsters like Spirit Reaper, and it's also good for the effect damage, allowing you to deal more damage than you would have dealt with battle damage. Run 1 if using Debris Dragon.


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Ancient Fairy Dragon
Synchro/Dragon/7/LIGHT/2100/3000
1 Tuner + 1 or more non-Tuner Monsters
Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand.

Only good if your opponent is using a deck that runs Field Spells. Worth having in the Extra Deck for those decks though. Run 0-1 if using Debris.

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Armory Arm
Synchro/Machine/4/LIGHT/1800/1200

1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, that target gains 1000 ATK. When that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Armory is an OTK machine. The extra 1000 ATK and burn damage can and will win you games. How do you Summon Armory? Effect Veiler plus a Mecha Phantom Beast token. Run 1 if you use Veiler.

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Scrap Dragon
Synchro/Dragon/EARTH/8/2800/2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Target 1 non-Synchro "Scrap" monster in your Graveyard; Special Summon that target.

Effect Veiler plus an Elemental Dragon makes a level 8 Synchro, and Scrap Dragon is one of the best level 8 Synchros you'll find. His effect should always be live, since you can Special Summon so many monsters per turn, and Dragossack gives you tokens to destroy. Run 1 if using Veiler.

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Crimson Blader
Synchro/Warrior/FIRE/8//2800/2600
1 Tuner + 1 or more Non-Tuner monsters
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.

If you Summon Crimson Blader in the mirror match, you should pretty much win, as one free turn is all you need to OTK. Also really good against other decks that need level 5 and higher monsters, like Mermails. Run 1 if you use Veiler.

Off Theme Monsters


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Debris Dragon
Dragon/Tuner/4/WIND/1000/2000

When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your Graveyard; Special Summon that target in face-up Attack Position. Its effects are negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.

Debris Dragon is really good in this deck. It's searchable with both of Tempest's search effects, and makes level 7 Synchro plays with Lightning, as well as rank 4 Xyz plays with Golem Dragon. Run 0-2.

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Poki Draco
Dragon/3/FIRE/200/100
When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand.

Poki is a good floater and is a FIRE monster to be discarded for Blaster, as well a Debris target. Also, Summon Poki, then banish it to Summon REDMD is a pretty good play. Run 0-3.

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Golem Dragon
Dragon/4/EARTH/200/2000
Your opponent cannot select another Dragon-Type monster you control as an attack target.

The effect is boring, but that's not why you would use it. It's a level 4 Debris target for rank 4 plays, and is also EARTH for Redox. Run 0-2 if using Debris.

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Eclipse Wyvern
Dragon/4/LIGHT/1600/1000
If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand.

In Light and Darkness Dragon builds, Eclipse is way too good not to use. Discarding it for one of the baby Dragons' effect let's you search a Light and Darkness Dragon, or even a Red Eyes Darkness Metal Dragon. Also combos insanely with Dragon Ravine. Run 1-3 in Light and Darkness Dragon builds.

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Yamata Dragon
Dragon/8/FIRE/2600/1100
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand.

Yamata Dragon is a FIRE Dragon, so it's searchable by Blaster. It's effect can go up to a +5, which it will be most of the time, since your hand is usually empty after using all your monsters discard effects. Also being a Spirit monster makes it re-usable. Run 0-1.

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Montage Dragon
Dragon/8/EARTH/?/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300.

I'm sure you're thinking that this card is unplayable due to needing to send 3 cards to the grave to use it. This deck doesn't need the hand too much, since your monsters can be Special Summoned from the grave. Montage is capable of creating many OTKs. Sending 3 Elemental Dragons will give it 6300 ATK. Montage is also searchable with Redox. The main problem with using Montage is that one Effect Veiler will get rid off all of it's ATK. Run 0-2.

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Necroface
Zombie/4/DARK/1200/1800
When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck.

Necroface combos good with Gold Sarcophagus, banishing the top 5 cards of both players decks will possibly get rid of your opponents key cards, and also get you a search for each different Elemental Dragon banished (if any). Also really good late game for resetting your deck and getting a huge beater. Run the 1 you're allowed.

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Red-Eyes Darkness Metal Dragon
Dragon/10/DARK/2800/2400
You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".

Red-Eyes Darkness Metal Dragon is another OTK creator. Banishing an Elemental Dragon to Summon it will get you a search, unless you already used that monsters effect, and it Summons any Dragon back from the grave. It's also a virus target, and level 10, so you can make Super Dreadnaught Rail Cannon Gustav Max with it and Metaion, the Time Lord. Run the 1 you're allowed.

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Light and Darkness Dragon
Dragon/8/LIGHT/2800/2300
This card cannot be Special Summoned. While this card is face-up on the field, its Attribute is also treated as DARK. When a Spell or Trap Card is activated, or the effect of an Effect Monster is activated, that activation is negated and this card loses 500 ATK and DEF. When this card is destroyed and sent to the Graveyard, select 1 monster in your Graveyard. Then destroy all cards you control, and Special Summon that monster.

Light and Darkness Dragon is too powerful in this deck. It's easily searched with Eclipse Wyvern, and easily Summoned with Phantom Beast Tokens, and all the Elemental Dragons you can Special Summon. Once Light and Darkness Dragon is on the field, your opponent will likely have to waste almost all of their resources getting rid of it, then once it's gone, you just Summon another, or OTK your opponent. Run 1-3 in it's own build.

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Metaion, The Time Lord
Fairy/10/FIRE/0/0
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down).

Metaion is a FIRE monster for Blaster, and a very solid counter to Evilswarm Ophion, Archlord Kirstya, and Light and Darkness Dragon. If you Summon it while your opponent has a Light and Darkness Dragon on field, during your next Standby Phase, your opponent will have no choice but to keep negating Metaion's effect to return to the Deck until they can't negate anymore. Run 0-3.

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Effect Veiler
Spellcaster/Tuner/1/LIGHT/0/0
During your opponent's Main Phase: You can send this card from your hand to the Graveyard to target 1 face-up Effect monster your opponent controls; negate that target's effects until the End Phase.

Effect Veiler is really good for negating monster effects, and also as a Tuner. Veiler+Phantom Beast Token=Armory Arm. Veiler+Elemental Dragon=Level 8 Synchro. Run as many as you can fit in. Side the rest.

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Neo-Spacian Grand Mole
Rock/3/EARTH/900/300
At the start of the Damage Step, if this card battles an opponent's monster: You can return both monsters to the hand (without damage calculation).

Mole has always been a good card for bouncing Xyz, Synchros, and Fusions, and still is. Gets rid of Ophion and Kristya, which are both this decks two biggest threats. Mole is also a EARTH for Redox. Run 0-1, if you don't main it, side it.





Side Decking

Your side deck should be dedicated to combating mirror matches, Evilswarm, and Prophecy, as those are almost literally the only decks that stand a chance against Elemental Dragons.

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Electric Virus
Thunder/3/LIGHT/1000/1000
You can discard this card to the Graveyard to target 1 face-up Machine or Dragon-Type monster your opponent controls; take control of that target until the End Phase

Electric Virus is really good for the mirror match. Take your opponents Dragon or Dragossack and profit. Side 2-3.

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Victoria
Fairy/4/LIGHT/1800/1500
Once per turn, you can select and Special Summon 1 Dragon-Type monster from your opponent's Graveyard to your side of the field. Your opponent cannot select another face-up Fairy-Type monster as an attack target.

Another good card for the mirror match. Special Summon a Dragon from your opponents grave and Xyz with it. Run 1-3 in the side.

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Penguin Soldier
Aqua/2/WATER/750/500
FLIP: You can target up to 2 monsters on the field; return those targets to the hand.

Excellent card for Evilswarm. Bounces Ophion back to the hand, and another monster they have on the field. Penguin is better than Snowman Eater in here, because Evilswarm can just use Forbidden Dress on Snowman, but not on Penguin. Side 2-3

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Tsukoyomi
Spellcaster/Spirit/4/DARK/1100/1400
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position.

Tsukoyomi is another way to counter Evilswarm Ophion. It has the advantage of not needing to wait for the Battle Phase, unlike Metaion and Penguin Soldier, and is also a Spirit monster, which means it can be re-used each turn. Side 2.

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Droll & Lock Bird
Spellcaster/1/WIND/0/0
If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand.")

Excellent side for Prophecy, and the rare Exodia. Drop Droll and Lock Bird after they use Secrets, and watch them rage. Side 3.

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Morphing Jar#2
Rock/2/EARTH/800/600
FLIP: Shuffle all monsters on the field into the Deck. Then, each player reveals cards from the top of their Deck, until they reveal the same number of monsters they shuffled into their Main Deck. Special Summon all revealed Level 4 or lower monsters in face-down Defense Position, also send any remaining cards to the Graveyard.

Another good side for Evilswarm. If you feel that Tsukoyomi, Penguin Soldier, and Metaion arent enough, then side Morphing Jar#2. Side 0-3.

Deck Variants
Light and Darkness Dragon builds: Light
and Darkness Dragon Builds are dedicated to getting out Light and Darkness Dragon, forcing your opponent to waste resources on it, then, once they've got rid of it, you either Summon another, or go for an OTK. LaDD builds will want to run Dragon Ravine and Terraforming to quickly get Light and Darkness Dragon out on turn one.


Pure Elemental Dragons:
Pure builds aren't too dedicated on any strategy other than the
Elemental Dragons and, thanks to not being focused on too many things, pure is the most consistent build to use.


Heraldic Elemental Dragons: Heraldic
builds have the most outs to the decks counters compared to other builds. They can make easy rank 4 Xyz, including Genome Heriter and Lightning Chidori. They can also Heraldic Beast Bernards Falcon to after Summoning a few Elemental Dragons, to make multiple rank 4 Xyz, or an Xyz that needs 3 materials, like Shock Master.


There are many more deck variants, but those are the only three that I will list, as they are the best to use.

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Haunted Xross

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Join date : 2013-05-31

PostSubject: Re: The Elements of Success   Fri May 31, 2013 5:34 pm

these are just about the most pubstompy cards ever

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